Maps

Every map in the rotation, the mode it's played in, how big it is and who built it. The map is picked when your queue fills.

DiaSMP Royale

The classic: loot up from leather to Protection IV diamond across a big map.

The Eldenscape map DiaSMP Royale Live
Overhead map of Eldenscape
Overhead

Eldenscape

600×600 blocks

Cliffside watchtowers, a ruined cathedral and a giant golden tree, all close enough that fights come quickly.

Built by Valtury

The Octoflame map DiaSMP Royale Live
Overhead map of Octoflame
Overhead

Octoflame

800×800 blocks

Jagged peaks, a live volcano and a giant red octopus, with plenty of room to roam and pick your fights.

The Lost Island 02 map DiaSMP Royale Live
Overhead map of Lost Island 02
Overhead

Lost Island 02

1000×1000 blocks

The biggest map: a forest-covered island with overgrown ruins of old towers. Long, spread-out matches.

Built by Cubrix Studio / Stasolaire

Mace Royale

Smaller maps with plenty of height, built around the mace.

The Quadra map Mace Royale Live
Overhead map of Quadra
Overhead

Quadra

550×500 blocks

Four quarters, four biomes: snow, desert, red cliffs and green highlands, packed into a fast Mace arena.

The Natural Dungeon map Mace Royale Live

Natural Dungeon

960×960 blocks

Cliffs, bridges and a temple valley, with height everywhere for Mace plays.

The Lobby Galaxy hub

Lobby Galaxy

A floating neon island with a giant astronaut, where every match starts: queue up, check the leaderboards and show off your cosmetics.

Built by KornMetal